Road-weary and shadowed by the dead, the company reaches Stillwater, the last warm hearth before Westwatch. Amid village hospitality, old stories, and uneasy laughter, a familiar sigil raises troubling questions. GM: Ronnke VTT: Fantasy Grounds (https://www.fantasygrounds.com) 0:00:00 Introduction 0:00:30 Pregame 0:03:18 Recap 0:08:17 Morning 0:31:15 The Road, Continued 0:38:39 Stillwater 0:54:24 Splitting the Party 1:01:07 Kivvan & Petra 1:25:56 Ari & Gareth 1:45:43 Danjo 1:54:46 About the Merchant House Sigil 2:24:06 The Long Table 2:53:39 Mella & the Fish 3:24:49 Letters & Fireflies 3:42:13 Postgame This session includes examples of: • GM's-eye-view of Fantasy Grounds Unity Podcast: https://podcasters.spotify.com/pod/show/olympusrpg Wiki: https://wiki.olympusrpg.org Blog: https://blog.olympusrpg.org Discord: https://discord.gg/8dXSZkg Facebook: https://facebook.com/@OlympusRPGGroup Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
*A shorter version of the full-length episode with dead air removed. Road-weary and shadowed by the dead, the company reaches Stillwater, the last warm hearth before Westwatch. Amid village hospitality, old stories, and uneasy laughter, a familiar sigil raises troubling questions. GM: Ronnke VTT: Fantasy Grounds (https://www.fantasygrounds.com) *No chapter breakdowns. See full video for those. This session includes examples of: • GM's-eye-view of Fantasy Grounds Unity • Tactical Combat Podcast: https://podcasters.spotify.com/pod/show/olympusrpg Wiki: https://wiki.olympusrpg.org Blog: https://blog.olympusrpg.org Discord: https://discord.gg/8dXSZkg Facebook: https://facebook.com/@OlympusRPGGroup Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
On the road west from Kingsrest, the diminished mission of the Pale Flame makes camp beneath a darkening sky. Around the fire, prayers, jokes, and uneasy questions offer a brief respite—but travellers from Ashford bring grim news of refugees, red sails, and Hollowmen wandering the road. As watches are doubled and tempers strain between caution and duty, the night closes in around the party. What waits beyond the firelight—and why does danger seem drawn to their path? GM: Ronnke VTT: Fantasy Grounds (https://www.fantasygrounds.com) 0:00:00 Introduction 0:00:30 Pregame 0:05:29 Recap 0:10:17 Character at Camp 0:33:21 Watchbill 0:40:00 Visitors 1:22:28 Orders 1:31:02 Stand-To 2:00:58 Intermission 2:01:10 Hollow-Men Attack 3:22:20 Inspection & Speculation 3:41:40 Postgame This session includes examples of: • GM's-eye-view of Fantasy Grounds Unity • Tactical Combat Podcast: https://podcasters.spotify.com/pod/show/olympusrpg Wiki: https://wiki.olympusrpg.org Blog: https://blog.olympusrpg.org Discord: https://discord.gg/8dXSZkg Facebook: https://facebook.com/@OlympusRPGGroup
*A shorter version of the full-length episode with dead air removed. On the road west from Kingsrest, the diminished mission of the Pale Flame makes camp beneath a darkening sky. Around the fire, prayers, jokes, and uneasy questions offer a brief respite—but travellers from Ashford bring grim news of refugees, red sails, and Hollowmen wandering the road. As watches are doubled and tempers strain between caution and duty, the night closes in around the party. What waits beyond the firelight—and why does danger seem drawn to their path? GM: Ronnke VTT: Fantasy Grounds (https://www.fantasygrounds.com) *No chapter breakdowns. See full video for those. This session includes examples of: • GM's-eye-view of Fantasy Grounds Unity • Tactical Combat Podcast: https://podcasters.spotify.com/pod/show/olympusrpg Wiki: https://wiki.olympusrpg.org Blog: https://blog.olympusrpg.org Discord: https://discord.gg/8dXSZkg Facebook: https://facebook.com/@OlympusRPGGroup