The Expedition splits up to look for answers in the Spanish port of la Habana, and finds a few in some unlikely places and people. GM: Gigermann 0:00:00 Introduction 0:00:32 Pregame 0:16:03 Shore Business, Mechanics, Day 1 Rewind 0:32:06 Shore Business, Narrative, Day 1 Rewind 0:43:03 Hayden & Payne: Records Research 1:03:29 Shore Business, Day 1, Continued 1:27:47 Payne: Amira de Luna 1:52:58 Intermission 1:53:10 Rogers: The Hanged Man 2:06:58 Spenser: Cult Activity 2:13:14 Payne: Amira's Ship Tour 2:20:21 Shore Business, Day 2 2:36:29 Rogers & Spenser: Manhunt & Pursuit 3:33:52 Payne: Belle of the Ball 3:46:25 Spenser: Surprise Coach 3:47:21 Postgame This session includes examples of: • Foot chase ("Chases," Action2 p.31) • Lots of Social Engineering Podcast: https://podcasters.spotify.com/pod/show/olympusrpg Wiki: https://wiki.olympusrpg.org/index.php?title=Category:SeaDogs Blog: https://blog.olympusrpg.org/?cat=57 Discord: https://discord.gg/8dXSZkg Facebook: https://www.facebook.com/groups/OlympusRPGGroup
The Expedition braves the shoal waters of the Great Bahama Bank, the current of the Florida Channel, and the bureaucracy of Havana. GM: Gigermann 0:00:00 Introduction 0:00:32 Pregame 0:20:15 Sea Travel Setup 1:00:30 Travel: to Havana, Day 1 1:14:00 Travel: to Havana, Day 2 1:31:00 Incident: Unknown Pursuer 2:10:52 Travel: to Havana, Day 3 2:18:36 Incident: Claude's Dream 2:29:29 Intermission 2:29:40 Travel: to Havana, Day 4 2:53:06 Port of Havana 3:05:10 Shore Business 3:33:27 Rogers: Search for Pickford Rodney 3:43:59 Postgame This session includes examples of: • Sea Travel (DF16, "Travel") • Sea Chase (Action2, "Chases") Podcast: https://podcasters.spotify.com/pod/show/olympusrpg Wiki: https://wiki.olympusrpg.org/index.php?title=Category:SeaDogs Blog: https://blog.olympusrpg.org/?cat=57 Discord: https://discord.gg/8dXSZkg Facebook: https://www.facebook.com/groups/OlympusRPGGroup
The colonials, fearing for their lives, repair a battered boat to escape the horror that lurks at the Fenmore homestead. However, what appears at first as a straightforward escape turns into a horrifying chase along the Hudson River, ending with a fateful pitched battle on its very shores, with a terrifying creature from the depths of the Beyond. GM: Nosh 0:00:00 Intro 0:00:20 Recap 0:05:50 War Drums, Continued. 0:26:01 The Locust 1:50:42 Escape 2:05:06 River Pursuit 2:16:32 Map Issues 2:26:58 Guns & Rapids 3:30:05 The Gnawing Tendril 4:23:06 Wrap-Up This session includes examples of: • Player's-Eye-View of Fantasy Grounds • Tactical combat, with a bit of grappling • Brief Chase (Action2 p.31) • Fright Checks Adventure courtesy of: https://1shotadventures.com Podcast: https://anchor.fm/olympusrpg Wiki: https://wiki.olympusrpg.org Blog: https://blog.olympusrpg.org Discord: https://discord.gg/8dXSZkg Facebook: https://www.facebook.com/groups/OlympusRPGGroup
The Expedition makes plans to quickly depart from Harbour Island, but are interrupted when they are accused of the murder of Ned Long. GM: Gigermann 0:00:00 Introduction 0:00:32 Pregame 0:12:16 Claude and the Golden Skull 0:29:08 Bounty Hunter's Release 0:52:58 Planning and Scheduling 1:14:29 Shore Business, Part I 1:27:15 Under Arrest! 1:47:07 Interrogation 2:46:05 Intermission 2:46:17 Shore Business, Part II 3:26:14 Departure 3:50:46 Postgame Podcast: https://anchor.fm/olympusrpg Wiki: https://wiki.olympusrpg.org/index.php?title=Category:SeaDogs Blog: https://blog.olympusrpg.org/?cat=57 Discord: https://discord.gg/8dXSZkg Facebook: https://www.facebook.com/groups/OlympusRPGGroup